Quote- “An epiphany does more than provide an answer. It throws all that has come before it in sharp relief by making sense of a progression that may have seemed disorganized, disheveled, or even nonsensical up until then.” (pg. 98) I chose this quote because it explains the shift that can happen due to all of the pieces coming together. An event like this changes not only the way the whole is viewed but the pieces themselves.
Question- How do we ensure that students both know how to find information but also the context behind the information that must be found?
Connection- In my own classroom I have found that students often struggle to see the context of information and instead look for a fact based answer. I believe that guiding them toward a broader understanding of concepts is essential for them to be prepared for their futures.
Epiphany/Aha- The discussion of the importance of context in the modern world was very illustrative of the difference between knowing information and being able to use it in the modern world. This brought the book’s discussion of knowledge in the modern world into perspective.
Quote- “Digital networked environments do not provide only an extension of real-world interaction; they also provide an enhanced environment for sharing information and engaging in meaningful social interaction.” (pg. 101) I chose this quote because the possibilities of digital resources expanding possibilities not only supporting them is huge. The things that can be done using these resources can so far out distance traditional means.
Question- How can we increase interactions between the connections that students make in the digital sphere and those in a school setting?
Connection- In the past (and continuing to this day) I have heard many people complain about the disconnection of (especially young people) people who use the digital world extensively. I hear concerns that the young people of today have lesser social skills than generations past. This chapter details how they might actually be cultivating social skills and connections with each other that are not lesser than their predecessors but certainly different. These social interactions then allow them to build and explore in a way that is only possible now because of digital resources not in spite of them.
Epiphany/Aha- This chapter easily laid out the sequence of events present within the building of a collective that had been discussed throughout the rest of the book. The prevalence of these types of communities that have already self-created speaks to the possibility of their expansion in the future.
Quote- “Gamers bring these two elements together through play. They combine the knowledge gained from outside the game with an evolving set of practices that occur inside the game, both of which feed each other” (pg. 110). I chose this quote because I liked the way it encapsulated the how we can use video games to show us the things that can encourage creativity and intrinsic motivation in out students.
Question- How can we use the lessons learned through games like World of Warcraft to help nurture the growth and learning of our students?
Connection- In this chapter I connected to the discussion of the illustrative potential of MMOs. While I have not played MMOs I do enjoy playing video games and have since I was young. The motivations and structure of these games develop and encourage some of the same things that are viewed as the “new culture of learning” by the authors.
Epiphany/Aha- When Thomas and Brown talked about the players gathering data and then devising new strategies based on these results I could only think that these players are carrying out the scientific process. Many of them likely to not view it as connected to the principles supported within traditional science classes they have gone on to carry them out. A key element of scientific understanding is this concept.
Thomas, D., & Seely Brown, J. (2011). A new culture of learning: Cultivating the imagination for a world of constant change. San Bernardino, CA: D. Thomas & J. Seely Brown.